Hoping To Use Oculus Rift On A Mac? You Might Be Waiting Awhile…

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With the Oculus Rift virtual reality system launch just around the corner, Mac users are finding themselves out of luck — and according to Oculus co-founder Palmer Luckey, the system might never gain Mac computer support. Speaking with Shacknews, Luckey bluntly stated that Oculus Rift support depends entirely on Apple:

“That is up to Apple. If they ever release a good computer, we will do it.”

Oculus suspended Mac and Linux development last May in order to “focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows,” with Oculus Chief Architect Atman Binstock stating that they just “don’t have a timeline” for when Mac and/or Linux development will resume.

Luckey went on to clarify his stance on Apple machines by saying:

“It just boils down to the fact that Apple doesn’t prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs. So if they prioritize higher-end GPUs like they used to for a while back in the day, we’d love to support Mac. But right now, there’s just not a single machine out there that supports it.”

This latest statement and stance from Luckey is sure to rub more than a few Mac users the wrong way. In the meantime, HTC’s Vive is supposed to support Windows, Mac, and Linux systems at launch, although the SteamVR Performance Test Tool that was released last week currently only supports Windows systems.

Were you looking forward to using Oculus Rift with your Mac? What do you think about Luckey’s statements regarding Mac computers and their supposed inability to meet Oculus Rift’s minimum requirements? Let us know in the comments below, or on Google+, Twitter, or Facebook.

  Source: Shacknews  Via: Ars Technica

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