Nintendo banking on mobile gaming, plans to release two per year

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While Super Mario Run has been a huge hit, it hasn’t been without its controversy, namely the fact you need an active internet connection to play it.

Mobile gaming is an area of gaming Nintendo has just begun to tap and with the success of Pokémon GO and Super Mario Run, they’re all in. Now that Nintendo has two very successful titles under their belt, the company is pledging a lot of time and effort into mobile gaming. This effort to move Nintendo into the mobile gaming space is actually really good as most of their games translate well onto the smartphone. The following quotes are from the source of this story and translated from Japanese using Google Translate.

Takeshi Kimishima, president of Nintendo’s Takeshima Kimishima, said on Wednesday that it will be able to achieve more than 100 million downloads for the action game Super Mario Run for smartphones, which began delivery on the 16th, according to the interview of the Kyoto Shimbun Indicated. It also announced the idea of delivering 2 to 3 smash hit games per year even after 2017.

Super Mario Run has more than 40 million downloads in 4 days from delivery. President Kimishima told reporters that it was “as expected,” and said that it would be possible to break through the market only for Apple terminals such as the iPhone (iPhone) which is the immediate delivery destination.

Kimishima also seemed to address Super Mario Run and future Nintendo titles coming to Android in the quote below, also translated through Google Translate.

In future, we will introduce the basic software “Android” version next year. Raising smartphone as a new earnings pillar and aiming for effects such as “boosting game machine business of main business” and “expansion of game fans”. I also hoped that if “Nintendo is doing something interesting”, it has a positive effect “against the new type game machine” Nintendo switch “released next March.

While Super Mario Run has been a huge hit, it hasn’t been without its controversy, namely the fact you need an active internet connection to play it. While Nintendo has its reasons for making the game connection dependent, users complaints that it shouldn’t be are valid. It will be interesting to see what games Nintendo releases to mobile next and how they’ll handle the connection dependent argument.

What do you think of Nintendo possibly expanding its mobile gaming offerings? What do you think of Super Mario Run and its connection dependent rule? Let us know in the comments below or on Twitter, Facebook, and Google+.

  Source: DNA   Source: Kyoto NP

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