The Destiny 2 Beta arrived yesterday to the PlayStation platform, so those who bought the preorder for that platform got the first taste of the game. As for Xbox One owners, the beta started today and a lot of my friends have been playing it for awhile while I was too busy working at my job. Anyway, I’ve been playing the game for about an hour and a half straight and I am really liking it so far. There are a couple things that I wouldn’t mind being changed, but hey, it’s beta so there are bound to be things that don’t seem right. Here are my first impressions of the beta for Destiny 2.
Note, there will be spoilers in here, so if you prefer to wait, then turn back now. You’ve been warned.
When first starting the game you get to choose your class (Titan, Hunter, or Warlock) which then converts over to the opening scene of the trailer that Bungie showed us back when we received more glimpses of Destiny 2. From there, another scene shows up with you and your ghost in your ship trying to reach the Tower. After that scene ends, you start fighting Cabal and going to meet up with the Vanguard and helping them.
While playing the mission, I was changing weapons to see how they reacted when being fired and messed around with the sub class and found out when loading all that up, it was much much faster than the first Destiny game which took forever for me to change guns or sub class in the middle of a fight.
The Inverted Spire Strike
Everyone that preordered the game is able to play the first strike mission, The Inverted Spire, and it was pretty good. You’re facing off against Cabal and Vex with ending the strike fighting off a giant Vex boss who reminds me of Atheon from Vault of Glass. You start out by running down a hill and activating a spire to press forward. That’ll activate some floating platforms that you’ll have to jump across. Fight more enemies and so on. Keep pushing forward until you hit an open area where you’ll have to take out more Cabal and Vex. While doing that you’ll have to take out two Cabal security guards to check out the drill dig site. Continuing on you again be faced against more Cabal. After you’ve passed all them you’ll be able to jump down a ledge and starting fighting the boss.
Grinding through the strike mission took a few tries since it was new, but after getting used to it you’ll know where things are. Fighting the boss was difficult at first because adds kept spawning in every so often during the three stages during the battle. Regardless, it was a fun strike.
The Crucible will always be the Crucible. A roller coaster of wins and losses and going rounds with the highest kills to a round with the lowest kills. I played nothing but Control because that’s what I prefer and I thought it went well. The map Endless Vale was fun, but when trying to actually get kills, it was ok. Not the greatest because whenever I would starting shooting and getting their health lowered, it would somehow stay in one place or wasting an entire clip on someone and yet they’re still alive. Fusion rifles seem to be a bit over powering or at least when I was using them at a distance. Like I said, the Crucible will always be the Crucible.
So, with all the waiting that we had to do for the beta to release, I can say that I’m pleased as to how well this turned out. I enjoyed the first mission and strike mission, but of course don’t really like Crucible, but will play it when I have nothing better to do.
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