Gaming / PC / PlayStation / Xbox

Need For Speed PC Delayed, Still Racing On To Consoles November 3rd

EA’s Ghost Games studio has announced in a blog post that the PC version of Need for Speed is being pushed back to the Spring of 2016, mainly to be able to increase the visuals that they can deliver on PC.

[clickToTweet tweet=”.@GhostGamesEA @NeedForSpeed PC version delayed until Spring 2016. #EA #NeedforSpeed ” quote=”EA’s Ghost Games studio’s Need for Speed on PC delayed until Spring 2016.”]

The decision came after hearing feedback from the PC community about what they want to see in the game.

Part of the conversation includes hearing from our PC community that an unlocked frame rate in Need for Speed is a massive priority for you, and we fully agree. To deliver this, we’ve made the decision to move the PC release date to Spring 2016.

This decision on PC gives us the necessary development time to increase the visuals that we can deliver on PC. We will also include content updates that will have been released on console up to that time, making them available to all PC players from day one.

A closed beta on the PlayStation 4 and Xbox One is scheduled in the coming weeks to help Ghost Games test their server infrastructure to help prepare for launch. To provide the best experience possible, the studio has moved to dedicated servers to avoid host migration issues that have occured in the past. The Xbox One and PlayStation 4 release dates remain the same and Need for Speed will launch on November 3rd in North America and November 5th worldwide.

Are you looking forward to Need for Speed? Are you disappointed the PC version has been delayed? Let us know in the comments below, or on Google+, Twitter, or Facebook.

Source: Need For Speed

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