BioWare patches issues, lays out Anthem roadmap

Gaming / PC / PlayStation / Xbox
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BioWare’s Chad Robertson, Head of Live Service, posted a blog post ensuring gamers that this was just the beginning for Anthem.

After a bit of a rough start with its buggy demos and staggered Early Access, BioWare has released not one but two patches and its 90-day Anthem roadmap.

BioWare’s Chad Robertson, Head of Live Service, posted a blog post ensuring gamers that this was just the beginning for Anthem. He admitted the company has a lot of work ahead of them to improve the game:

“Coming off our Early Access period, we understand that we have lots of work ahead of us to continue to improve the game. As a Live Service team, a core tenet for us is listening hard to the community. We use that insight to fix issues and make Quality of Life fixes to the game. Our most recent patch – the one you are playing now — reflects your feedback. You can see the list of changes here. Many came from listening to you. Beyond that, we have a growing list of improvements we’re evaluating for the future. You’ll start seeing the next of those this coming week.”

Unfortunately, that day one update broke HDR, something BioWare recognized and immediately set out to fix. On that note, a second patch was released this morning that fixed HDR, as well as a few other bugs. While patches can be a pain due to their download size (5GB and 4GB respectively in this case), two patches in the space of three days for a new game is pretty fantastic in my opinion.

Yesterday we let you know that we were working on some issues and a patch is being prepared to deploy on February 23rd around 7am CT to address them. Here is the list of fixes:

  • The final boss in the “Return to the Heart of Rage” stronghold and crit path mission will now properly appear if a squad of freelancers wipe before reaching it.

  • HDR on consoles can now be properly turned on.

  • Fixed a number of issues that were causing players to crash.

We are continuing to investigate additional issues that the community have been reporting and will provide more updates on when they will be fixed.

In addition, Robertson shared details on the 90-day roadmap currently planned for Anthem. The road map kicks off with Act 01 – “Echoes of Reality.” For starters, gamers can expect recurring fixes, improvements, and optimizations to the game. Weekly Alliance Coin bonuses, Daily/Weekly/Monthly Challenges, and Prospero (in-game NPC vendor) Store Refreshes are already live in the game.

Before the end of the month, three new Freeplay World Events will be rolling out: Outlaw Outrage, There Be Giants, and Shaper Surge. March brings new cosmetics in the shape of Elysian Stronghold Caches, as well as the continuation of Outlaw Outrage and There Be Giants. Two new, as of yet unnamed, Freeplay World Events will also be added. Phase I of Legendary Missions will also roll out in March.

April marks a pretty big update with a new Stronghold — The Sunken — being launched as well as six new Freeplay World Events alongside the return of Shaper Surge. The Mastery System will also be updated and there will be new items added to the reward system alongside Phase II of Legendary Missions. The big update, however, will be three social aspects of the game. The Weekly Stronghold Challenge will be introduced alongside Leaderboards and Guilds.

BioWare is also teasing the start of Cataclysm in May with new missions, Freeplay World Events, and reward items. That’s only the beginning, however, as the roadmap also teases Act 02 and Act 03 to follow after. Here’s hoping that BioWare can deliver on this roadmap and provide a growing and living game experience for Anthem.

Have you jumped into Anthem yet? What do you think about it so far? What are your thoughts on the 90-day Anthem roadmap? Let us know in the comments below or on Twitter, Facebook, or MeWe.

  Source: BioWare   Source: EA
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