With the ongoing EA sale on Xbox One, I figured I would chime in with a few words about one of the discounted games, Dragon Age: Inquisition. So in this article, I’m going to give my first impressions of the game after having played around six hours of it. This is in no way a definitive say on whether the game is good or not. This is not a review. But there are some things to say that could help you understand whether or not Inquisition is a game you’d like to buy.
Now, fair warning, I have never played a Dragon Age game before this one. If we’re going to be technical, I did play Dragon Age: Origins for a few minutes when it came out before deciding I’d get something else. Looking back, I can’t quite remember what I didn’t like about the game, but I trust my past self enough to believe perhaps the Dragon Age franchise hadn’t fully fleshed out their ideas and mechanics into what I assume Inquisition came to be. And that’s sort of the overall impression I get from this game: After having not played the two previous entries in the series, Dragon Age: Inquisition feels like the polished version of what Bioware had in mind all along. I’m crossing my fingers and hoping that the developers didn’t drastically change things up for this most recent game, but even if they did, what they ended up with is certainly a game worth buying.
Dragon Age: Inquisition has a lot of this. Nearly everywhere I went, there was another quest to take on, a vein of iron to mine, an Elfroot to pick, a landmark to discover, an outpost to settle, a group of wizards and knights to annihilate… The game is simply overflowing with things to do. I don’t know if the other Dragon Age games attained this level of play value (I sincerely hope they did so that I may enjoy them), but even if they didn’t, Inquisition did.
The only aspect of the game that I was unsure of (but slowly growing to appreciate) is the combat system. I chose to play as an archer, the greatest archer in the land. The combat is a two-fold system that allows the player to battle like normal, use a pseudo-RTS plan-out-your-attacks system, or a combination of both. I started out fighting like I would in most games: fire my arrows and occasionally use my abilities in real time without switching to a stop-and-go strategy system. However, a significant part of the combat in the game is your chosen party and using them in tandem to turn the tides of battle. One of my qualms with the combat was that my character moved rather slowly when aiming. There’s no running around and dodging between arrow shots here like in Skyrim (as far as I know). You stick to your guns and fire away. This made me feel sluggish and encumbered unnecessarily, but I discovered that while playing this way is certainly an option, you’re far more likely to succeed if you take control of your party members and try and devise a strategy for each battle. The AI do a pretty good job on their own, but giving them some guidance can definitely help.