To say Assassin’s Creed: Unity got off to a bumpy start would be letting Ubisoft off the hook. Even when the game was just a twinkle in Ubisoft’s 30 FPS-loving eyes, there was controversy.
For starters, when questioned at E3 2014 why no female assassins were present – despite the fact that some of the most well-known assassins of The French Revolution were female – Ubisoft shrugged it off and claimed it was too complicated to animate female characters and would require replacing 8000 animations to do so. That statement was quickly debunked, and Ubisoft was ridiculed for it for weeks.
Last month, Ubisoft and Assassin’s Creed: Unity were in hot water again when World Level Designer Director Nicolas Guérin claimed that the gaming industry was “dropping the 60 FPS [frames per second] standard” following claims that Unity’s frame rate was intentionally dropped to not give any one console (or the PC) an advantage over the other. Unity‘s creative director, Alex Amancio, further exacerbated the problem by claiming that the FPS was lowered to give the game a “more cinematic feel.”
Which, of course, set off high-end PC owners and anyone who can tell the difference between 30 and 60 FPS. As anyone able to tell the difference will tell you, there is a very clear difference between the two framerates and the 60 FPS is undeniably better suited for video gaming.
The game finally released this past Tuesday and, as it turns out, a low framerate and lack of any female characters is the least of Assassin’s Creed: Unity’s problems. While a day one patch has already been released, the developers have acknowledged in a recent blog post that a large number of other glitches – some of which completely break the game – are being worked on and a patch is coming soon.
On top of that day one fix that addressed random glitches and game crashes (a standard fix in this day and age), Ubisoft also released a shortlist of things they are working on.
We are currently working on our next update that will help address some of the specific issues some players are having, including:
- Arno falling through the ground.
- Game crashing when joining a co-op session.
- Arno getting caught inside of hay carts.
- Delay in reaching the main menu screen at game start.
In addition, we are already looking into many of the other issues you’ve told us about and we have more updates planned. This list doesn’t capture everything, but here are the most widely-reported problems we’ve heard about from you:
- Frame rate issues.
- Graphical and collision issues.
- Matchmaking co-op issues.
- Helix Credits issues.
Still no word on the terrifying glitch that transforms characters into victims of the aliens in They Live, but it’s a start.
It is also worth noting that Ubisoft has adhered to a rather disturbing trend in recent game releases by requiring an embargo on game reviews until just 17 hours before the game released in the US. Hinting that they may have known about the game’s issues and not wanted them to come to light ahead of the game being released. This is yet another example in a long line of bad and broken games not letting reviews get out before consumers have a chance to grasp just how many issues there are with them.
Have you experienced any glitches in your short time Assassin’s Creed: Unity? Let us know your experience in the comments below or on Facebook, Twitter, Google+, or Tumblr![button type=”link” link=”http://assassinscreed.ubi.com/en-US/news/news_detail.aspx?c=tcm:152-184353-16&ct=tcm:148-76770-32″ size=”btn-sm” variation=”btn-danger” target=”blank”]Source: Assassin’s Creed Live Blog[/button]
Featured Image Courtesy of Kotaku
Last Updated on November 27, 2018.