[Infographic] Un-Technology: The future of work and play?


We’ve been hearing about virtual reality for years. Remember the Virtual Boy from Nintendo back in the 1980s? It was super cool but it ultimately never took off because it was bulky and expensive and it gave people headaches. We’ve had virtual reality technology for decades now and it’s still not been widely adopted, but why? VR headsets consume your attention, leaving no room for anything else going on around you. They are still bulky and they are still fairly expensive compared to other gaming technology. But people want something different — an experience that blends with the environment around them rather than taking over it. Enter augmented reality.

Augmented reality is a lot like Star Trek’s holodeck. Rather than the screen becoming your world, the world becomes your screen and you can still interact with all the people around you. While we aren’t quite to the level of Star Trek yet, there are augmented reality technologies out there that are blending tech with reality in some pretty creative ways.

Lampix is a great example of one such technology. Disguised as a lamp, this technology projects a screen onto your table surface for work and play applications. This company just won the SXSW Accelerator Pitch event for Augmented and Virtual Reality in 2017 and already they have a prototype that is going to change the game. Imagine instead of two people looking at a screen on a wall they can sit across the table from each other and still interact while playing a game or collaborating on a work project. Billed as “un-technology” it makes the technology needed to get things done less invasive.

Do you want your tech to become more or less invasive? Learn more about the future of augmented reality applications for work and play from this infographic courtesy of Lampix.


What do you think about the future of work and play with augmented and virtual reality? Let us know in the comments below or on Google+, Twitter, or Facebook.

Last Updated on March 19, 2018.


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