Bungie recently announced the next episode in the Destiny 2 saga. Called “Warmind,” the new expansion will arrive May 8 and Bungie will show off a little bit of the new expansion on April 24. The company also revealed an extended roadmap for the game.
The road map does show some of the added benefits that Bungie promised being added to the game in “Warmind.” For instance, we’ll see an increase in vault space, as well as being able to select multiple emotes. There will also be heroic strike modifiers and Nightfall challenge cards.
As we look further into the summer, then into the fall — with the release of the fall expansion — we’ll see the addition of a new seasonal event, improvements to faction rallies and changes in exotic armor. Don’t hold Bungie to it though, some of the changes promised have been pushed out before.
Another aspect of the game that will be changing is the damage modifiers. Here’s how it will work. Destiny 2 will keep the energy damage to shields at 200 percent, although, if the energy from the gun matches the shield, i.e. arc to arc, the damage to the shield will increase to 300 percent.
Another aspect that will change will be also be based on level and light level. For instance, if an enemy is vastly higher in power levels to that of the guardian, the enemy will show a “??” in the nameplate. The enemy will also be immune to the guardian’s weapon damage. It works in reverse as well. If a guardian has a significantly higher light level than that of the enemy, said guardian will melt enemies with ease.
As far as the story is concerned, or what the “new enemies” Bungie is teasing are, though, is still a mystery. We’ll have to wait until April 24 to see what that entails.